GUNMEN production day #1
checked out the program Scratch. very cool interface, very limited options, has only produced very child-like shitty games Sandy started looking at a Java tutorial while I dicked around on GameMaker. I spent like an hour trying to deal with a character moving smoothly between left and right when using animated sprites (if you don’t let go of one key he gets stuck, never fixed it). Then I...
like my pixel font? make your own @ fontstruct! →
Team Sharp Teeth's Itinerary [July 20, 2012]
#1 - design characters and assets for a game called GUNMEN. work on and talk about small advances in coding skills. talk about our dumb video game ideas. #2 - create GUNMEN. the coding and art will be minimalist (shitty) #3 - begin releasing work on TOOTH SEARCH, our real goal. one of the characters from GUNMEN will become trapped in TOOTH SEARCH and will have to play his way out