July 2012
6 posts
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GUNMEN production day #1
checked out the program Scratch. very cool interface, very limited options, has only produced very child-like shitty games
Sandy started looking at a Java tutorial while I dicked around on GameMaker. I spent like an hour trying to deal with a character moving smoothly between left and right when using animated sprites (if you don’t let go of one key he gets stuck, never fixed it). Then I...
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like my pixel font? make your own @ fontstruct! →
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Team Sharp Teeth's Itinerary [July 20, 2012]
#1 - design characters and assets for a game called GUNMEN. work on and talk about small advances in coding skills. talk about our dumb video game ideas.
#2 - create GUNMEN. the coding and art will be minimalist (shitty)
#3 - begin releasing work on TOOTH SEARCH, our real goal. one of the characters from GUNMEN will become trapped in TOOTH SEARCH and will have to play his way out